Encyclopedia
Planes of the Multiverse
Each plane is its own world, with its own look, creatures and conflicts. The landscapes on this site are original illustrations made for each plane, not official art.
- Dominaria30 sets · 6,723 cardsThe plane where Magic's story began. Its long history runs through the Brothers' War between Urza and Mishra, the Phyrexian Invasion, and the time rifts that nearly tore it apart.
- Ravnica10 sets · 2,640 cardsA plane covered almost entirely by one sprawling city. Ten guilds, each tied to a pair of colors, run its law, trade, religion and crime.
- Innistrad7 sets · 1,979 cardsA gothic-horror plane where humans shelter behind the faith of the archangel Avacyn against vampires, werewolves, spirits and the walking dead.
- Zendikar6 sets · 1,539 cardsA wild, adventure-filled plane of floating stone hedrons and violent land surges, and the prison of the Eldrazi titans.
- Mirrodin and New Phyrexia7 sets · 1,694 cardsAn artificial plane of metal built by the golem Karn. Phyrexian oil later corrupted it and turned it into New Phyrexia.
- Kamigawa4 sets · 1,152 cardsA plane inspired by Japanese myth. Its first story was a war between mortals and the kami spirits; centuries later it returned as a neon-lit, high-tech world.
- Theros4 sets · 937 cardsA plane inspired by ancient Greek myth, where gods are shaped by the belief of mortals and heroes chase glory and fate.
- Tarkir4 sets · 1,150 cardsA plane of warring clans and dragons. Sarkhan Vol's journey into its past split its history into two timelines: one where the clans rule and one where dragonlords do.
- Alara3 sets · 540 cardsA plane once split into five shards, each missing two colors of mana, which crash back together in the Conflux.
- Lorwyn and Shadowmoor5 sets · 1,341 cardsA sunlit fairy-tale plane of kithkin, elves and giants that turns every few centuries into Shadowmoor, its dark and twisted mirror.
- Kaladesh2 sets · 475 cardsA plane of inventors powered by aether, a glowing energy channelled into filigree machines. Home plane of Chandra Nalaar.
- Amonkhet2 sets · 496 cardsA desert plane inspired by ancient Egypt, ruled by the dragon Nicol Bolas through gods he corrupted.
- Ixalan3 sets · 909 cardsA plane of jungle continents, dinosaurs, vampire conquistadors and pirates, all searching for the golden city of Orazca.
- Eldraine2 sets · 778 cardsA plane drawn from Arthurian legend and fairy tales: five noble courts in the Realm and the fae of the Wilds beyond.
- Kaldheim1 sets · 407 cardsA plane inspired by Norse myth: ten realms linked by the World Tree, home to gods, giants, elves and berserkers.
- Rath4 sets · 779 cardsAn artificial plane built by the Phyrexians as a staging ground for their invasion of Dominaria, ruled by the Evincar.
- Mercadia1 sets · 350 cardsA plane of upside-down mountain cities and merchant politics, where the crew of the Weatherlight was stranded.
- Arcavios (Strixhaven)1 sets · 383 cardsA plane centred on Strixhaven, a university of magic with five colleges founded by elder dragons.
- New Capenna1 sets · 469 cardsAn art-deco city plane run by five crime families, built by angels who later fled it.
- Thunder Junction1 sets · 374 cardsA frontier plane in the style of the Wild West, full of outlaw gangs and the Omenpath railway.
- Duskmourn1 sets · 417 cardsA plane that is a single endless haunted house, feeding on fear.
- Bloomburrow1 sets · 397 cardsA plane with no humans, where small woodland animals live in ten families and face the great Calamity Beasts.
- Ulgrotha1 sets · 140 cardsA war-ruined plane, the setting of Homelands, ruled from the shadows by Baron Sengir.
- Rabiah1 sets · 92 cardsThe plane of Arabian Nights, the first Magic expansion, drawn from the One Thousand and One Nights.